A downloadable game for Windows, macOS, and Linux

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Plant seeds, water them, grow crops, buy upgrades, and seek out rare drops! Become the best farmer.

Devlog with the full creation process:

If you'd like to support my work, the source code is available on my Patreon page. Thank you! :)

StatusPrototype
PlatformsWindows, macOS, Linux
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorRachelfTech
Made withBlender, Godot
TagsArcade, Farming, Loot

Download

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Click download now to get access to the following files:

LootFarm_Windows.zip 36 MB
LootFarm.dmg 66 MB
LootFarm_Linux_untested.zip 29 MB

Comments

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Love your devlogs. Would you consider releasing an apk version as well? I would love to play it on android

Despite the little amount of content, I think you achieved a very addicting game loop! I enjoyed it and it definitely has the potential to be a really good clicker game

Thanks, I appreciate it! It would be fun to eventually expand upon this idea.

Very cute!  Noticed a bug where you can select an empty slot after a seed stack in your inventory is gone, and it lets you go into negative seeds (see screenshot).

Gonna check out your Patreon when I get the chance.  Want to check out the source code, especially how you made the 2D versions of the 3D assets in the toolbar.  Didn't quite understand how you did that from your video.  Love your videos btw!

Thanks for playing! That's amusing, for some reason I never tried that while building it :)

Thanks for the support over there! For the icons I'm basically just using subviewports to create a 3D scene and then extracting a 2D texture from there to display in the 2D UI. This doc has more information:  https://docs.godotengine.org/en/stable/tutorials/rendering/viewports.html#introd...

Yeah, you can only do so much as your own QA.  Once others start playing around with your game, they'll always try something you didn't think of!

Been using Godot quite a bit over the past 18 months or so, but haven't run across SubViewports yet.  Very cool, thanks for the link!  Reminds me of RenderTextures in Unity.

Very lovely game, wish I was able to upgrade the size of the grid

I do have some game design feedback, but from watching the devlog; the game did what it set out to do Awesome Job

Thanks so much for trying it out! Adding an upgrade for grid size was definitely something I considered doing but cut for now. And yeah, definitely lots more things that could be explored here in terms of design!